const WiiDevice = require("./wii-device.js"); const Config = require("./config.js"); const KeyboardSimulator = require("./keyboard-simulator.js"); const XboxPadSimulator = require("./xbox-pad-simulator.js"); const LoggerConfig = require("./logger-config.js"); class Wiimote extends WiiDevice { constructor(...args) { super(...args); this.setupButtons({ A: 48, B: 49, MINUS: 156, HOME: 60, PLUS: 151, ONE: 1, TWO: 2, RIGHT: 106, LEFT: 105, UP: 103, DOWN: 108 }); this.configs = { "Xbox360 controller": new Config(XboxPadSimulator, { button_to_original_keycode: this.buttons, button_to_simulated_event_name: { TWO: "BTN_A", ONE: "BTN_B", B: "BTN_Y", A: "BTN_X", UP: "BTN_DPAD_LEFT", DOWN: "BTN_DPAD_RIGHT", LEFT: "BTN_DPAD_DOWN", RIGHT: "BTN_DPAD_UP", PLUS: "BTN_START", MINUS: "BTN_SELECT", HOME: "BTN_MODE" } }), "Xbox360 controller - Towerfall": new Config(XboxPadSimulator, { button_to_original_keycode: this.buttons, button_to_simulated_event_name: { TWO: "BTN_A", //jest dobrze - skok ONE: "BTN_B", // jest dobrze - strzał B: "BTN_Y", // jest dobrze - dash A: "BTN_TR", // jest dobrze - zmiana kolejności strzał UP: "BTN_DPAD_LEFT", // jest dobrze DOWN: "BTN_DPAD_RIGHT", // jest dobrze LEFT: "BTN_DPAD_DOWN", // jest dobrze RIGHT: "BTN_DPAD_UP", // jest dobrze PLUS: "BTN_START", // jest dobrze MINUS: "BTN_SELECT", // jest dobrze - eksplodowanie zdalnych strzał HOME: "BTN_MODE" } }), "Xbox360 controller - swap dpad X/Y (Starwhal)": new Config( XboxPadSimulator, { button_to_original_keycode: this.buttons, button_to_simulated_event_name: { TWO: "BTN_A", ONE: "BTN_B", B: "BTN_Y", A: "BTN_X", UP: "BTN_DPAD_UP", DOWN: "BTN_DPAD_DOWN", LEFT: "BTN_DPAD_RIGHT", RIGHT: "BTN_DPAD_LEFT", PLUS: "BTN_START", MINUS: "BTN_SELECT", HOME: "BTN_MODE" } } ), wsad: new Config(KeyboardSimulator, { button_to_original_keycode: this.buttons, button_to_simulated_event_name: { A: "KEY_Q", B: "KEY_E", UP: "KEY_A", DOWN: "KEY_D", LEFT: "KEY_S", RIGHT: "KEY_W", HOME: "KEY_ESC", MINUS: "KEY_Z", PLUS: "KEY_X", ONE: "KEY_C", TWO: "KEY_V" } }), "Keyboard - 0123..": new Config(KeyboardSimulator, { button_to_original_keycode: this.buttons, button_to_simulated_event_name: { A: "KEY_0", B: "KEY_1", UP: "KEY_2", DOWN: "KEY_3", LEFT: "KEY_4", RIGHT: "KEY_5", TWO: "KEY_6", MINUS: "KEY_7", PLUS: "KEY_8", ONE: "KEY_9", HOME: "KEY_ESC" } }), "Keyboard - QWERTY": new Config(KeyboardSimulator, { button_to_original_keycode: this.buttons, button_to_original_keycode: this.buttons, button_to_simulated_event_name: { A: "KEY_Q", B: "KEY_W", UP: "KEY_E", DOWN: "KEY_R", LEFT: "KEY_T", RIGHT: "KEY_Y", TWO: "KEY_U", MINUS: "KEY_I", PLUS: "KEY_O", ONE: "KEY_P", HOME: "KEY_ESC" } }), logger: new LoggerConfig() }; } } WiiDevice.registerType('"Nintendo Wii Remote"', Wiimote); module.exports = Wiimote;